Open Anonymous941 opened 1 year ago
I'm rather planning to add stereoscopic 3D to the game border for now. That seems more feasible for me ;)
I'm rather planning to add stereoscopic 3D to the game border for now. That seems more feasible for me ;)
I'm trying to implement 3D for the borders myself for a PR, but I've got no idea where to begin; Mtx_PerspStereoTilt
only works on C3D_Mtx
, which this program doesn't use. It's strange how lacking the documentation is for 3DS homebrew
First of all, I know this is an ambitious feature request so I'd understand if you don't want to add this. libctru has support for 3D graphics, and since the SNES doesn't use bitmap graphics but PPU layers, would it be possible to have the option to draw these as different depths?