This update is recommended because it contains many improvements and bug fixes.
The update is backward compatible with previous versions.
If you are already using BedcoreProtect and you upgrade to v0.7.0, you will notice a message of database upgrading. Don't worry, that's normal. It's the patch manager process that updates the database tables for the new version. If during the process you got a crash, please open a issue here!
Changelog
Features
Added basic configuration updater for next releases.
Farmland and Grasspath are now logged.
Liquids flow is now tracked
Improvements
Minor improvements
Changes
Performance boost during log process, serialize classes only on multiple blocks logging.
Removed address column from entities table because not used.
The log time is now calculated from the plugin instead of database, so it avoids to get some stupid logs due to concurrency.
It is not possible to launch more than one rollback in the same area or by the same player.
Dropped BlockSniper support.
Improved Painting logging.
SpawnEgg are not logged anymore
When entity dies due to fire, they will not rollback with the fire.
Bug fixes
Fixed #19
Fixed FenceGate and Levers not logged when clicked.
Fixed important bug introduced in v0.6.2: when rollback some falling blocks it causes a log recursion due to block update.
Fixed restore logs not correctly ordered.
Fixed Fallable blocks not logged when placed.
Fixed lily pad not logged when placed.
Fixed double plant not logged when placed.
Fixed ItemFrame not correctly logged.
Fixed flint and steel not logging correctly TNT ignites.
Do not log click action when player is sneaking.
Fixed IronDoor not logged when clicked.
Fixed liquids tracking when breaking blocks.
Fixed trapped chest not rollback correctly.
Fixed crash while running /co undo to restore inventory rollback.
Fixed logging sign text when placed.
Fixed cake not logged when eaten.
Fixed wrong action while placing/breaking paintings
Introductory notes
Changelog
Features
Improvements
Changes
Bug fixes