Help design events on what could happen in idle city to make things interesting, or ideas to build systems that might be needed as the game goes further.
i.e. maybe more people mean more chances of crime. When someone gets robbed, they lose all their happiness and productivity is ruined at work. So the counter to that is a police station that hires policemen
Help design events on what could happen in idle city to make things interesting, or ideas to build systems that might be needed as the game goes further.
i.e. maybe more people mean more chances of crime. When someone gets robbed, they lose all their happiness and productivity is ruined at work. So the counter to that is a police station that hires policemen