mathias-brandewinder / Dojo-Galileo

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Look up Perspective matrix #2

Open mathias-brandewinder opened 9 years ago

mathias-brandewinder commented 9 years ago

Read 8 times, not just once: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ Check usage of algebra in graphics for perspective transformations, and look at System.Numerics.Vector (specifically Matrix4x4): http://blogs.msdn.com/b/dotnet/archive/2014/11/05/using-system-numerics-vector-for-graphics-programming.aspx

TIHan commented 9 years ago

This is already in place right now. Though, @mathias-brandewinder , I recommend the read anyway. :)