Open mathias-brandewinder opened 9 years ago
Read 8 times, not just once: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ Check usage of algebra in graphics for perspective transformations, and look at System.Numerics.Vector (specifically Matrix4x4): http://blogs.msdn.com/b/dotnet/archive/2014/11/05/using-system-numerics-vector-for-graphics-programming.aspx
This is already in place right now. Though, @mathias-brandewinder , I recommend the read anyway. :)
Read 8 times, not just once: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ Check usage of algebra in graphics for perspective transformations, and look at System.Numerics.Vector (specifically Matrix4x4): http://blogs.msdn.com/b/dotnet/archive/2014/11/05/using-system-numerics-vector-for-graphics-programming.aspx