mathis-s / PlanetaryTerrain

Unity Asset for spherical terrain with dynamic quadtree-based LOD
MIT License
29 stars 7 forks source link

URP/HDR Renderer Support #1

Open CHaP235 opened 1 year ago

CHaP235 commented 1 year ago

I just found out about your asset via the Unity forum. Thank you so much for putting it on GitHub and going open source! It works great and I really appreciate your work!

I converted materials and setup the cameras based on your built-in setup (clear flags) but (of course) your custom shaders can't be converted that easily (and unfortunately I'm not a shader pro).

image

Are you planning to support URP/HDR? Would be a blast to use this in a URP game project! 🚀

Have a good one!

mathis-s commented 1 year ago

Thanks for the kind words!

Sadly I'm not familiar with Unity's new rendering pipelines myself, so I'm not currently planning on porting the shaders. They are not that complex though, they just blend between textures based on vertex colors. You may be able to find something similar and adapt it?