not so much an issue ... as the insight to where you've probably already been.
I need to rotate at something much less then 90 degrees.
I modded the script to eliminate the modulo '90' check and change the increment to 1 and -1 (instead of 90 and -90)
but wow! ... really breaks the functionality ... big time.
I know transform: rotate can handle variables down to decimal increments.
not so much an issue ... as the insight to where you've probably already been.
I need to rotate at something much less then 90 degrees. I modded the script to eliminate the modulo '90' check and change the increment to 1 and -1 (instead of 90 and -90)
but wow! ... really breaks the functionality ... big time.
I know transform: rotate can handle variables down to decimal increments.
any idea why it handles this mod so poorly?
thanks!
DJ