Closed matinlotfali closed 6 months ago
There are some side effects....
@scgm0 can you test #229 and see if it fixes it?
@scgm0 can you test #229 and see if it fixes it?
Didn't solve the problem, I tried using vec4 outlineOverlay = vec4(mix(tex.rgb, outlineColor.rgb, outlineColor.a), tex.a);
and found that there is still a very shallow outline, maybe there is something else affecting tex.a
?
Instead of tex.a > 0.0
in the if condition, can you try tex.a > 0.1
?
Instead of
tex.a > 0.0
in the if condition, can you trytex.a > 0.1
?
It played a role!
Fantastic. I will merge it.
This is to fix #221