Closed crashangelbr closed 8 years ago
Hi,
From what I see, openGLControl1_OpenGLDraw is called to draw each frame. If this is the case, the problem is creating a spout receiver and a bitmap each time. Try creating the receiver and the bitmap only once and reuse them. Then at the end, dispose the bitmap.
Hi, Im trying developer receiver in OpenGL Context your component and my code is error....
Would you like to post an example or a visual studio project to download, please?
Hi, I'm trying to create here a practical example and it looks like I could get some pictures .. but no more than 7fps and the machine's memory fades quickly ... What is missing in my code, please?
`public partial class SpoutReceiver : Form { public SpoutReceiver() { InitializeComponent(); }