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matjlars
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godot-multiplayer-input
This Godot addon provides two simple APIs for using normal Input Actions, but spread out across a Keyboard player and up to 8 Joypad players.
MIT License
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I'm couldn't get the setup to work, i really need some help.
#14
GM637
closed
12 hours ago
2
C# translation
#13
Ataman
closed
2 weeks ago
2
Allowing "action" functions for default Input class to work on all connected controllers
#12
bmorledge-hampton19
opened
3 weeks ago
4
Add instance identifier for online multiplayer
#11
lheinke
closed
12 hours ago
1
Using Multiplayer input makes InputMouseMotions no longer activate _unhandled_input() and _input()
#10
Purplooo
closed
1 month ago
3
deserialize_inputs_for_actions() shows two erros upon game initialization for each action
#9
ralke1
closed
3 months ago
1
Assertion error when get_action_name() called before device_actions is populated
#8
pfarnach
opened
4 months ago
12
Seems is_action_released is missing & handling keyboard and gamepad 0 as player 1
#7
jordanmichaelrushing
closed
8 months ago
4
Plugging in a controller crashes the game
#6
willerxxmiller
closed
6 months ago
3
add MultiplayerInput.set_ui_action_device
#5
matjlars
closed
9 months ago
0
Duplicate actions with joypads in 4.1.2
#4
Macklehatton
closed
9 months ago
7
feat: :sparkles: add `ignored_guids` array
#3
KANAjetzt
closed
9 months ago
2
Unplugging controllers crashes
#2
willerxxmiller
closed
1 year ago
5
Default UI actions stopped working
#1
KANAjetzt
closed
9 months ago
12