The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type.
The dead zone range in the editors should be adjusted according to the axis resolution of the emulated controller. For example the Xbox 360/One have 16bit axes for sticks.
The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type.
The dead zone range in the editors should be adjusted according to the axis resolution of the emulated controller. For example the Xbox 360/One have 16bit axes for sticks.