Open IeuanWalker opened 2 months ago
I can see the loop property has been set on the MAUI control but doesn't look like it makes its way down to the native control -
Hi, can you try the nuget from latest pr build here and see if its working for you? You may need to specify the animation name if you haven't already, ex: AnimationName="run"
@matmork without the animation name it still looped.
But after adding the animation name i get an exception -
run
is the name of an animation only found in the runner.riv
All animations in that in that file: ["normal", "run", "under_attack", "fire", "idle"]
Try in your case.
I have set
Loop="OneShot"
andAutoPlay="False"
, and then just calling the.Play()
method when I want the animation to start. But the animation just continues to loop