matortheeternal / smash

An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.
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Magic Effect Problems #186

Open goxaxa opened 6 years ago

goxaxa commented 6 years ago

See the screen capture https://www89.zippyshare.com/v/hW5CrTtM/file.html

The Smash settings are changed from Smash.All. Magic Effect Data "treat as single entity" has been unselected - so the Magic Effect Data fields should be processed individually, not as a single entity.

For "Assoc. Item" I think the Requiem.esp value "REQ_KW_Food_RestoreHealthDuration" should win (Requiem.esp has USLEEP.esp added as a master).

For "Actor Value" I think the Requiem.esp value "Health" should win. I do not know where the "None" value came from.

matortheeternal commented 6 years ago

idk what's going wrong. I'll look into it.

matortheeternal commented 6 years ago

Why aren't you using Requiem.esp set to Smash.ForceAll? That's what you should be doing here. I'll look into this anyways because it might affect other conflict resolution.

matortheeternal commented 6 years ago

I tried to recreate this issue but my Requiem.esp doesn't have the value for Assoc. Item that yours does. I'm using 1.9.4.0.

goxaxa commented 6 years ago

Why aren't you using Requiem.esp set to Smash.ForceAll?

For Magic Effects I want conflicts resolved against Requiem.esp, since Smash works well for this record category (except for this particular record). I plan to use Smash.ForceAll for leveled lists, but have not yet got round to testing it out.

my Requiem.esp doesn't have the value for Assoc. Item that yours does. I'm using 1.9.4.0.

I was using Requiem 2.0.1 which was the latest version (although the Nexus downloads section still has 1.9.4 as the current version). I just reran the test using Requiem 2.0.2 and the problem is still there.

matortheeternal commented 6 years ago

@goxaxa ok, I'll download 2.0.1 and get back to you. Thanks for providing more info! :+1: