matortheeternal / smash

An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.
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[FO4] Access violation when making smashed patch #207

Closed Woffingshire closed 6 years ago

Woffingshire commented 6 years ago

So I've been using Mator smash for FO4 for quite a while now and I just added some new mods and made another smash patch, however this time when I make a smash patch it gets to the unofficial FO4 patch, something it had no issue with in the past, and then stops working due to an access violation. Here is the message in full:

Building patch: Smashed Patch

Patch is using plugin: Smashed Patch.esp Adding masters... Done adding masters

Processing files Processing DLCRobot.esm Processing DLCworkshop01.esm Processing DLCCoast.esm Processing DLCworkshop02.esm Processing DLCworkshop03.esm Processing DLCNukaWorld.esm Processing Unofficial Fallout 4 Patch.esp Failed to patch Smashed Patch, Access violation at address 5711A481. Write of address 8E209803

All done!

Removing the plugin from the patch lets it carry on as normal until it reaches Combat Zone Restored when the exact same thing happens. I have about 90 plugins active if that makes any difference.

Usually after doing that, if I try to do anything else in the program I get and error saying this "Access Violation at address 00443E71 in module 'MatorSmash.exe' Read of address 000000000"

Woffingshire commented 6 years ago

Okay so I found what the issue is. Its a mod called Combat Zone Restored. When its loaded to be patched at the same time as the Unofficial Patch, the patcher stops working on the unofficial patch. If its loaded to be patched without the unofficial patch, it stops working when it gets to Combat Zone Restored. Either way, it really hates that one particular mod.

matortheeternal commented 6 years ago

Duplicate of #183

ghost commented 5 years ago

@Woffingshire That's so weird! But thank you so much~! Worked for me as well.