matortheeternal / smash

An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.
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Crash at the beggining of the game (Issue tracked down) #208

Closed EchiiProgrammer closed 5 years ago

EchiiProgrammer commented 6 years ago

As instructed i tracked down a issue with my Smashed Patch, i founded out that a Cell sub-block of the patch is crashing my game at the start, when i'm still in the Alternate Start's cell, the sub-block the path is Cell>Block 4 > Sub-block 8, so i'm sending the screenshots for you as asked for you to figure out what's the problem, i hope it helps. Thank you for this amazing program and sorry if my english is not that good it's not my first language :D

smashed patch cell block 4 sub-block 8 00016a0c p 1 smashed patch cell block 4 sub-block 8 00016a0c p 2 smashed patch cell block 4 sub-block 8 00016a0c p 3 smashed patch cell block 4 sub-block 8 00015238 p 1 smashed patch cell block 4 sub-block 8 00015238 p 2

matortheeternal commented 6 years ago

The screenshots you've provided are of a record which has no changes in it, and thus aren't all that helpful. If you expand the cell and find a record with changes (it will generally be colored pink or red, not light green) that would allow me to assess this problem a bit further. That said, just because your game crashes in a CELL does not mean that the Smashed Patch record for that cell is causing the problem. Only if deleting that record (which will also delete the children) from the Smashed Patch fixes the problem will we know if it is actually the culprit.

matortheeternal commented 5 years ago

Closed due to inactivity. If you reply here with more actionable information I will reopen the issue @GeoWarrior.