I found this program for the first time yesterday and thought to give it a try, but about 10 hours later and 3 rebuilds I still encounter the same error message. The message I get is after the build is done, which is:
Saving: I:\Program Files\Steam\steamapps\common\Fallout 4\Data\Smashed Patch.esp.save
Failed to save: Overflow while converting variant of type (LongWord) into type (Integer)
Done smashing Smashed Patch (14140,366)
I kind of solved it by turning off XPRI and XCRI in the tags but what does this mean? Could it possibly cause problems in the game? By the way, with those enabled the build took almost 4 hours which is insane compared to the 5-10 minutes at max when disabled. Is that normal? I have an i7-9700k, plenty of RAM and a Samsung 970 EVO so it's not an hardware limitation right? Or does the program only use one thread and very little memory?
I found this program for the first time yesterday and thought to give it a try, but about 10 hours later and 3 rebuilds I still encounter the same error message. The message I get is after the build is done, which is:
I kind of solved it by turning off XPRI and XCRI in the tags but what does this mean? Could it possibly cause problems in the game? By the way, with those enabled the build took almost 4 hours which is insane compared to the 5-10 minutes at max when disabled. Is that normal? I have an i7-9700k, plenty of RAM and a Samsung 970 EVO so it's not an hardware limitation right? Or does the program only use one thread and very little memory?
These are my load order and build logs: https://filebin.net/2lq8ittyg17cnp60/loadorder_new.rtf?t=snnd1m88 - load order/active mods https://filebin.net/vwphi0qyab24tk98/build.rtf?t=v387dgpb - Build log