Open UserXXX opened 9 years ago
Thanks for the info
I'm committing a new constants.py with the new constants, but I don't have time to verify them at this moment. I'll do some proper RE later to check. At least you can use the new hostile types for now.
Thank you.
Got a typing error in first post, sorry. 5 seems to be also the same as 2. I corrected it.
5 is something specific in the world simulator, at least, so let's wait until we know more.
When trying out to use entities I found out that the terrain generator uses some more constants for the hostile_type of entities. I tryed to find out what they mean and came to the following result: 3 - friendly entity, but the name is displayed (2 doesn't display the name) 4 - seems to be the same as 2 5 - seems to be the same as 2 6 - Targets (gray health bars) everything above 6 seems to be the same as 2 (checked up to 16 and from there 32, 64, 128, all with the same result).
As I am not that good in reverse engineering I would like to ask you to have a look at these values and create constants for them if you can confirm them.