Open ddevault opened 8 years ago
I never really got around filling surfaces with much more than a solid color, sorry but that will probably not happen, at least not before a long time - the "normal" triangle filler needs optimisation anyway.
Sounds good, thanks.
It'd be nice if we could fill polygons with something other than a solid color. It'd be especially nice if we could define point lights and have fx3dlib figure out what shade to use itself.