Currently each run we start from the beginning of the room, which means that if run periodically a bunch of wasted effort occurs. This also means that we can't run against very large room without running out of memory.
We should add a way of setting the starting point (via event ID or stream ordering or something).
Currently each run we start from the beginning of the room, which means that if run periodically a bunch of wasted effort occurs. This also means that we can't run against very large room without running out of memory.
We should add a way of setting the starting point (via event ID or stream ordering or something).