276 fixed an issue where MATRX slowed down for multiple sequential worlds. This was fixed by a chance in how object IDs are generated. They are now if possible the same as the object name, and otherwise contain a number behind it, For example: three objects named "drone". The object IDs will then become "drone", "drone_1", "drone_2", etc. These object IDs are also reset for every new world.
277 added the verbose check to a number of print statements
Release notes
A significant speed boost when creating multiple worlds in parallel or sequence. Also, object IDs are now (if possible) the same as the object name, and they reset every world! (#276)
Related Issue
276
277
Those responsible
@thaije
Description
This branch contains two fixes:
276 fixed an issue where MATRX slowed down for multiple sequential worlds. This was fixed by a chance in how object IDs are generated. They are now if possible the same as the object name, and otherwise contain a number behind it, For example: three objects named "drone". The object IDs will then become "drone", "drone_1", "drone_2", etc. These object IDs are also reset for every new world.
277 added the
verbose
check to a number of print statementsRelease notes