matshou / cs-workshop

Creative Commons Zero v1.0 Universal
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Re-create assets with valid normals #6

Closed matshou closed 6 years ago

matshou commented 6 years ago

After reading about Normal maps I stumbled upon this thread that talked about how to properly create a normal map for CS by inverting the X-axis in the construction process. After some experimenting I've found that one thing to keep in mind when using the "normalmap" plugin in GIMP is to scale the map into a negative (e.x. -10 not +10). This in combination with inverting X works as intended.

All of the released and currently under development assets need to be reconstructed with fixed normal maps.

matshou commented 6 years ago

All texture project files have been corrected to include valid normal maps.