Closed Janekdererste closed 6 months ago
When comparing runtimes between the rust implementation and classic MATSim, I noticed that we are much slower than the MATSim classic implementation
This was due to the fact, that we did not clear active links in the network once, all vehicles had left the link.
SplitInLink
When comparing runtimes between the rust implementation and classic MATSim, I noticed that we are much slower than the MATSim classic implementation
This was due to the fact, that we did not clear active links in the network once, all vehicles had left the link.
SplitInLink
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