matsim-vsp / parallel_qsim_rust

Parallel and distributed implementation of the Qsim in Rust
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What about person- & vehicle-dependent travel times? #35

Closed paulheinr closed 1 year ago

paulheinr commented 1 year ago

In MATSim so far, we support person- & vehicle-dependent travel times. For full feature support, we need this also in Rust.

Meeting 13/01/23: We want vehicle specific travel times. Per edge we will use min(actual_travel_time, max_speed_of_vehicle). Normally there are only a few vehicle types (e.g. car, bike) thus not a lot of additional preprocessing has to be done.