In MATSim so far, we support person- & vehicle-dependent travel times. For full feature support, we need this also in Rust.
Meeting 13/01/23: We want vehicle specific travel times. Per edge we will use min(actual_travel_time, max_speed_of_vehicle). Normally there are only a few vehicle types (e.g. car, bike) thus not a lot of additional preprocessing has to be done.
In MATSim so far, we support person- & vehicle-dependent travel times. For full feature support, we need this also in Rust.
Meeting 13/01/23: We want vehicle specific travel times. Per edge we will use min(actual_travel_time, max_speed_of_vehicle). Normally there are only a few vehicle types (e.g. car, bike) thus not a lot of additional preprocessing has to be done.