Closed mattak closed 7 years ago
Unity's ScriptableObject can easy to handle serialize/deserialize and to show editor extension. So it seems to be great on holding state as ScriptableObject.
It's hard to import this feature. Because
So I give up to refer ScriptableObject.
Unity's ScriptableObject can easy to handle serialize/deserialize and to show editor extension. So it seems to be great on holding state as ScriptableObject.