mattatz / unity-procedural-volumetric-fire

Unity implementation of Real-time procedural volumetric fire.
MIT License
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Render appear in front of meshes #1

Open chezulkhairi opened 6 years ago

chezulkhairi commented 6 years ago

Hi,

This is a great asset. However, do you know how to sort this problem, where the fire rendering can be seen through meshes? It is rendered in front of any meshes seen from camera from any angle. Is there a way to render behind meshes?

Thanks.

chezulkhairi commented 6 years ago

Ok, solution. Adjust the Render Queue = more than the geometry standard(2000). put it >2000