mattboran / CudaRT

Photorealistic CPU or GPU (NVidia only) rendering engine written in C++/CUDA.
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Remove rayHit and replace with surfaceInteraction #24

Closed mattboran closed 5 years ago

mattboran commented 5 years ago

All the fields in rayHit are available in surfaceInteraction. This would be a nice clean-up

mattboran commented 5 years ago

see #26