mattboran / CudaRT

Photorealistic CPU or GPU (NVidia only) rendering engine written in C++/CUDA.
3 stars 0 forks source link

Move BVH to texture memory #41

Closed mattboran closed 5 years ago

mattboran commented 5 years ago

We're back! Now with cudaTextureObjects.

mattboran commented 5 years ago

Turns out it's slower to move the triangles to texture memory as well. That took about 3 hours to figure out

mattboran commented 5 years ago

42