Open Adimote opened 9 years ago
It's not really a per-tile thing - as you could have multiple actions per tile (e.g. chop down tree, take branches), but could definitely let the player 'pause' a job and come back to it. Could be good for when you have to attack a spider mid-eating :) Need to make sure it's clear to that player that they have actions they can resume - and how to do that if there are >1 actions per tile.
Allowing more than 1 player per action would also mean that if one gets hungry, the other can go and get some food while the action continues...
Maybe even have it so that crafting escape craft require more than one live person nearby.
if we moved progress bars to work based on tiles, we could stop half way through doing something, so we don't have players die of starvation whilst doing a big job. Plus multiple players could work on a single item to speed it up.
This will probably require lots of refactoring