Open mikejewell opened 9 years ago
Alternatively how about some form of encampment system where when you get near a hut everything gets dropped off and you go there to do stuff. (This could make it a bit more realistic as everyone wouldnt be walking around with everything)
That Sounds like a good idea! Maybe even have different huts for various purposes. (Sleep, Recovery, Storage etc.)
How about an upgrade approach:
5 mud blocks == storage Add cloth+planks == storage + beds Add metal == reinforced shelter (as I'm sure it would attract enemies)
We'll need to decide how to handle corpses still - guess the easiest is that you pick the corpse up, as well as all the inventory?
(perhaps enemies would be attracted to corpses too? :)
Enemies should be attracted to corpses and light (campfire, held torches). Walls need to be added at some point to add to the defence. The upgrade system sounds like it could work well, we could change the sprite and make it bigger, so i could probably add a system to allow interaction with sprites from a small distance.
We do have rocks in the game - so rocks/metal can add walls/spikes to the structure. So you can have a basic mud hut or shelter; rocks add to the defence, metal adds to the offence. Defence means it takes longer for the enemies to get in, offence results in them taking damage while trying to do so?
I also like the idea of traps: spike traps would be easy, plus we have oil, fire, etc.
Also ace !
What do people think of the current global inventory? Should we have a per-agent one, to encourage them moving around the map more? A few pros and cons:
Pro:
Cons: