mattconsto / lost-the-game

Deserted. Created in 48 hours as part of the Global Game Jam 2015.
https://mattconsto.itch.io/lost-the-game
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Sound landscape #6

Open mikejewell opened 9 years ago

mikejewell commented 9 years ago

One cool thing we could do: depending on your agent, you hear the sounds at different levels/channels. e.g. if someone is being attacked to your left, you hear the noises quietly in the left channel. This might be more effective than flashing up "Joe is being attacked".