One cool thing we could do: depending on your agent, you hear the sounds at different levels/channels. e.g. if someone is being attacked to your left, you hear the noises quietly in the left channel. This might be more effective than flashing up "Joe is being attacked".
One cool thing we could do: depending on your agent, you hear the sounds at different levels/channels. e.g. if someone is being attacked to your left, you hear the noises quietly in the left channel. This might be more effective than flashing up "Joe is being attacked".