Closed camilleroux closed 1 year ago
HI, Camilleroux, in the example directory, I see a setup for p5,
Check https://github.com/mattdesl/canvas-sketch/blob/master/examples/animated-p5.js
I hope it helps
I saw that, but in the exemple they don't use external p5 libraries like p5.func...
Here's how you can hook into events like mouse, keyboard, etc:
const canvasSketch = require("canvas-sketch");
const p5 = require("p5");
const preload = (p5) => {
// You can use p5.loadImage() here, etc...
};
const settings = {
// Pass the p5 instance, and preload function if necessary
p5: { p5, preload },
// Turn on a render loop
animate: true,
};
canvasSketch(({ p5 }) => {
let anim = 0.5;
// Here is how to attach interactivity to a sketch
p5.mouseMoved = () => {
anim = p5.mouseX / p5.width;
};
// Return a renderer, which is like p5.js 'draw' function
return ({ p5, time, width, height }) => {
// Draw with p5.js things
p5.background(0);
p5.fill(255);
p5.noStroke();
p5.rect(0, 0, width * anim, height);
};
}, settings);
what about p5.sound ? could you help me on this? @mattdesl
const canvasSketch = require("canvas-sketch");
const p5 = require("p5");
var sound;
const preload = (p5) => {
// You can use p5.loadImage() here, etc...
sound = p5.loadSound("./src/2024/sound/2024/sound.mp3");
};
const settings = {
// Pass the p5 instance, and preload function if necessary
p5: { p5, preload },
// Turn on a render loop
animate: true,
};
canvasSketch(({ p5 }) => {
let anim = 0.5;
// Here is how to attach interactivity to a sketch
p5.mouseMoved = () => {
anim = p5.mouseX / p5.width;
};
// Return a renderer, which is like p5.js 'draw' function
return ({ p5, time, width, height }) => {
// Draw with p5.js things
p5.background(0);
p5.fill(255);
p5.noStroke();
p5.rect(0, 0, width * anim, height);
};
}, settings);
Hi,
Thank you very much for
canvas-sketch
. I'm using it a lot.I'm using it with p5 and I'd like to use some libraries like p5.js-func. What's the best way to do that?
Thank you