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mattdesl
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lwjgl-basics
:wrench: LibGDX/LWJGL tutorials and examples
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+ดูหนังออนไลน์ มายเอ็กซ์ เวดดิ้ง... ปิ๊งรักคนที่เลิก (My Ex's Wedding 2024) เต็มเ รื่องฟรี ซับไทย-พากย์ ไทย | สตรีมและดาวน์โหลดคุณภาพสูง
#19
ghost
opened
1 day ago
1
Fix dead links and reword readme
#17
harnessyourhopes
opened
2 months ago
0
Blur a Bitmap using LerpBlur?
#16
arianaa30
opened
8 months ago
0
I can't reproduce the light effect in ShaderLesson6
#15
dortamiguel
opened
2 years ago
1
I get a blackhole in Lesson 6: Normal Mapping
#14
dortamiguel
closed
2 years ago
0
Update SpriteBatch.java
#13
bx-sa1
opened
5 years ago
0
Circular Progress Bar
#12
itsOmidKarami
opened
8 years ago
0
In ShaderLesson6 the GLSL Breakdown, should pass to gl_FragColor
#11
FreeBlues
opened
8 years ago
0
off screen render using PBuffer
#10
kapcip
opened
8 years ago
0
Data types in Shaders
#9
matheus23
opened
8 years ago
0
Complete Wikipost "Circular progress bar"
#8
intrigus
opened
9 years ago
1
For lwjgl-basics tutorial, Shader 6
#7
gannonprudhomme
closed
9 years ago
1
PerspectiveCamera usage.
#6
vkornii
closed
3 years ago
1
Creating a Camera
#5
LordAntrax
opened
11 years ago
0
Using libGdx and writing shaders without hardcoding
#4
Bevilacqua
opened
11 years ago
0
Deprecation issues
#3
matheus23
closed
12 years ago
1
Pull Request: The pre-multiplied projViewMatrix in SpriteBatch.
#2
matheus23
closed
12 years ago
0
Added the view-matrix component in the SpriteBatch.
#1
matheus23
closed
12 years ago
0