I'm trying without much success to convert contours with solid fills into triangulated meshes, while retaining the fill from the original contours.
I've been trying to achieve this with the Tess2 library but cannot get it to work 100% of the time.
Any ideas how this could be implemented?
I'm trying without much success to convert contours with solid fills into triangulated meshes, while retaining the fill from the original contours. I've been trying to achieve this with the Tess2 library but cannot get it to work 100% of the time. Any ideas how this could be implemented?