Open dy-dx opened 9 years ago
Hey Chris,
I haven't gotten around to updating this repo. Eventually it will serve as a bridge, perhaps giving documentation/guidance or any code that might be necessary down the road.
But for now you should be able to use glslify@2.0 out of the box on a ThreeJS project. The only difference is that you will need to define uniforms/attributes manually, since this feature is (currently) part of gl-shader
. Eventually this will get pulled out, and then we can revisit what to change in three-glslify
.
Some example code:
var THREE = require('three')
var glslify = require('glslify')
var mat = new THREE.ShaderMaterial({
vertexShader: glslify('./test.vert'),
fragmentShader: glslify('./test.frag'),
uniforms: {
iChannel0: { type: 't', value: new THREE.Texture() },
iResolution: { type: 'v2', value: new THREE.Vector2() }
}
})
A full example: https://github.com/mattdesl/three-glslify-example
I'll update this repo in a bit to note the migration plans.
OK, thanks for the example, this is great!
Looks like a bunch of changes were made to glslify, including the removal of the
sourceOnly
option. Are there any plans to update this module for compatibility?