I would suggest the following scenario to test a bug:
Hit play and wait for a few moments
Hit pause - i implemented this action using the pause method in AudioStreamer - and wait a minute or two
Hit the play button again to resume - theas means that the pause method gets called again - and wait a minute
The result will be a AS_STOPPING_EOF state. Even if it's still playing after the second hit play action, i traced that to be just remainings from a buffer. I can't though figure how to resolve this, any suggestions would be appreciated.
Hello,
I would suggest the following scenario to test a bug:
The result will be a AS_STOPPING_EOF state. Even if it's still playing after the second hit play action, i traced that to be just remainings from a buffer. I can't though figure how to resolve this, any suggestions would be appreciated.
Thanks in advance!