Closed mattgodbolt closed 5 years ago
ah, this maybe explains why I get no beeb until I change model!
Right, or click somewhere in the ui. not sure what to do about this...
I was overriding this Chrome behaviour with a flag, but they seem to have removed it now, and Chrome seems to decide 50/50 whether to allow sound or not now.
You can type:
soundChip.jsAudioNode.context.resume()
at the console to get sound back. I wonder whether it's worth just adding that in keyDown()?
That's a great idea! Thanks. This might also fix #186 . We can also pop a UI element that explains the lack of sound if we notice the node is paused
Latest chromes complain about not being able to start audio until an interaction.