Open mattgodbolt opened 4 years ago
e.g.
case APPLY_SAVING_PARA: ch.saving_throw += mod; break; case APPLY_SAVING_ROD: ch.saving_throw += mod; break; case APPLY_SAVING_PETRI: ch.saving_throw += mod; break; case APPLY_SAVING_BREATH: ch.saving_throw += mod; break; case APPLY_SAVING_SPELL: ch.saving_throw += mod; break;
Not sure this is intentional?
That said: items with multiple savings will stack, so something with s vs rod 10 and save sv spell 10 will get a saving roll of 20.
e.g.
Not sure this is intentional?