Open lavenderdotpet opened 7 months ago
it ignores gl_texturemode gl_nearest_mipmap_linear and instead uses gl_linear_mipmap_nearest instead
gl_texturemode gl_nearest_mipmap_linear
gl_linear_mipmap_nearest
same thing applys to gl_texturemode_sky and gl_texturemode_hud
gl_texturemode_sky
gl_texturemode_hud
hm not sure why but suddenly works after setting vid res to this vid_width "1280" vid_height "800"
vid_width "1280"
vid_height "800"
it ignores
gl_texturemode gl_nearest_mipmap_linear
and instead usesgl_linear_mipmap_nearest
instead