matthewhively / sots_mod

Organize and track all modding changes to Sword of the Stars (mine and 3rd party)
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Phase 1 tweaks #102

Closed matthewhively closed 4 years ago

matthewhively commented 4 years ago

~Refueling is annoying with the extended range... but no decent way around that.~

matthewhively commented 4 years ago

~I should create several test games (on various map types) with humans as all players. (mostly allied to make this faster). Document what the node distances are each time and I can set their baseline range to ASSURE that they WON'T get screwed 95% of the time.~

~I may need to choose a LY configuration that this mod is designed for and stick with that. Perhaps 9LY is no good.~

matthewhively commented 4 years ago

~CRITICAL The Human, Morrigi, Tarka, Liir AI 100% broken when the ER range is too small. The Zuul AI may not be broken (difficult to tell), and hiver AI is unknown. To be safe the scaling needs to be adjusted so that they are guaranteed to be able to reach at least a few destination stars without tankers.~

matthewhively commented 4 years ago

~ABANDON the scaling approach for ER ship sections. REVERT all changes Instead lets try removing them entirely. Replace them with a single section ship named "scout" with a long range. Make it cheaper and faster to build, but no upgrades will ever be available. No CR version either. No need for that. REMOVE ER from hiver & Zuul. Their AI doesn't need them.~

matthewhively commented 4 years ago
matthewhively commented 4 years ago

See #106

matthewhively commented 4 years ago
matthewhively commented 4 years ago

Looks like 25090 and 65060 look good to me.