matthewhively / sots_mod

Organize and track all modding changes to Sword of the Stars (mine and 3rd party)
0 stars 0 forks source link

Ideas to explore #105

Open matthewhively opened 4 years ago

matthewhively commented 4 years ago
matthewhively commented 4 years ago
matthewhively commented 4 years ago
matthewhively commented 4 years ago
matthewhively commented 4 years ago

Copy music from SotS2 into sots1 (can just append to the existing music files if necessary)

matthewhively commented 4 years ago

Investigate turret type freebeam, it looks like its a built in type for HCL turrets. All the dreadnaughts should definitely have their side facing HCLs converted to this type so they are actually fucking useful. Set them with a very slow turn speed though.

matthewhively commented 4 years ago

~Stormers should REQUIRE VRF tech (if they don't already)~ Yup, already required

matthewhively commented 4 years ago
matthewhively commented 4 years ago

Rename the single section DE/CR ships, They aren't destroyers or cruisers, they are something else. Instead of "hunter" Friggates Corvette Battlecruiser

matthewhively commented 4 years ago
matthewhively commented 4 years ago
matthewhively commented 4 years ago
matthewhively commented 4 years ago

What do these actually mean?

*ADDICTION_SPREAD_ODDS              0.20
ADDICTION_TRADE_MOD             2.00
*ADDICTION_INCOME_MOD               0.90
*ADDICTION_OUTPUT_MOD               0.90
*ADDICTION_PHASE2_START             10
*ADDICTION_PHASE3_START             15

According to strings, spread and phase 2/3 may no longer exist.

#EVENTSUM_ADDICTION_SPREAD,Addiction Spreads to %s
#EVENTMSG_ADDICTION_SPREAD,%s has introduced alien contraband to %s. %s of the population is now happy!
#EVENTSUM_ADDICTION_CONTINUES,Plague Continues on %s
#EVENTMSG_ADDICTION_CONTINUES,Plague outbreaks on %s have caused %s deaths and %s loss of infrastructure.
matthewhively commented 4 years ago

Does it make sense to add spinal versions of:

matthewhively commented 4 years ago

These configurations. If they don't apply to zuul, then don't scale them, but if they do... maybe I can use those to allow homeworlds to be repaired overtime?

SYSTEMBONUS_MINTURNS        20
SYSTEMBONUS_POPBONUS        0.20
SYSTEMBONUS_INFRABONUS      0.20
SYSTEMBONUS_POPBONUS_HOME   1.00
SYSTEMBONUS_INFRABONUS_HOME 1.00
SYSTEMBONUS_POPBONUS_INC    0.005
SYSTEMBONUS_INFRABONUS_INC  0.005
matthewhively commented 4 years ago

Maybe Gravity Control should require antimatter? Its quite powerful.

Should I boost Weapons\bal_thumper.weapon dmg_est?

matthewhively commented 4 years ago

Try to reduce the collision box for the VN moon base. Too many weapons are too short range to hit it.

Can asteroid traps be blocked by deflector shields?

matthewhively commented 4 years ago

Maybe it makes sense to give Zuul and Humans 100% chance for recombinate fissionables. So that they can increase their node distance to maximum of 19 without unlocking fusion. (max distance on some maps is 17.9) Maybe add a 100% connection from pulsed fission, but make it more expensive (7k?)

matthewhively commented 4 years ago

Should Morrigi colony traps and mining traps require more advanced technology? Seems like they should require tractorbeams and gravity controls of some sort.

matthewhively commented 4 years ago

Maybe boost command quota for DNCnC. its currently 58, and its 1.8x between DE & CR, but only 1.6x here. (This would require corresponding boosts to Flagship and Stations)

matthewhively commented 4 years ago

Add a destroyer class repair ship (and allow repair & salavage to be learned without cruisers) see #10

spytender true - could in theory move this to another ship type, would this help at all?

matthewhively commented 4 years ago

If I rename cybernetic interface & advanced robotics, will that remove them from Morrigi auto-grants?

matthewhively commented 4 years ago

Maybe increase the number of swarm drones & and how fast they are launched?

Re-determine blasteroids numbers. They may be too strong now.