matthewhively / sots_mod

Organize and track all modding changes to Sword of the Stars (mine and 3rd party)
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Trade Sanity #111

Open matthewhively opened 4 years ago

matthewhively commented 4 years ago

In phase 1 there is a lot of weird effects.

Each trade route should be worth 25k (23k + 2k minimum) QUESTION: how does min_income interact with startup_income? QUESTION: TRADE_ROUTE_REQ_TRADERATE does what? QUESTION: TRADE_ROUTE_OWNERS_SHARE does this only effect foreign trade?

Currently in our phase 1 game:

~QUESTION: How are these values related to whats in StrategyVars.txt~ ? Morrigi bonus is not configurable, hardcoded

QUESTION: is it configurable anywhere? QUESTION: what does it start at? QUESTION: is it race specific

NEW IDEA for revised cost structure Instead of pre-subtracing the maintenance costs of freighters from the trade routes, I should do the following

By doing this the AI gets a bonus from trade right away, and human is break even. It'll help nerf human players VS AI

matthewhively commented 4 years ago

DE should be (5000 5) - (500 5) = 22500 net value for human players CR should be (15000 5) - (3000 5) = 60000 net value for human players

trade value of 25090 seems to make most of the trade multiplied numbers look better. (at least not with 99s everywhere) and 65060 for cruiser freighters.

matthewhively commented 3 years ago

Revise freighters to have low construction cost, but high fiscal cost. It should essentially be a "contract" for a pre-existing civilian ship. Therefore the limiting factor on scaling up trade is how much you can afford, not how quickly you can construct.

QFreighters are the normal construction cost.