matthewhively / sots_mod

Organize and track all modding changes to Sword of the Stars (mine and 3rd party)
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Missile Adjustments #116

Open matthewhively opened 4 years ago

matthewhively commented 4 years ago

Questions:

TODO

Mine Details: Nuke, Fusion, Antimatter will unlock automatically with the corresponding warhead tech (but not auto-upgrading, because I don't think thats possible) Probably make 2 versions (fusion/AM) for the advanced mines.

See #72 #28

matthewhively commented 4 years ago

What is the the difference between WEAPON_MIS_MIRV and WEAPON_MIS_MIRV_WARHEAD also WEAPON_MIS_PLANET_MIRV and WEAPON_MIS_PLANET_MIRV_WARHEAD

matthewhively commented 4 years ago

Use this as some sort of justification for reworking Gamma warheads. https://qr.ae/pNKMCV <<< how nukes would work in space

matthewhively commented 4 years ago

Add a swarmer missile to overwhelm PD Different from Mirv, this will fire multiple volleys (like dumbfire), but with guidance. Low damage though. Large mount only.

It would also be interesting if I could rig up something like "burster" but for missile. (wonder if it would just work?)

It would also be nice to tweak missile speeds, so its MUCH MUCH harder to kite against missiles. Kiting WITH missiles is ok, but even AM ships running away from missiles should probably NOT let the missiles just time out before hitting you. Maybe boost missile speed & TTL. Make sure to reference ship speeds, and set the missiles comfortably FASTER than them. Missiles should probably be as fast as drones at least.... Maybe to make up for it, lower the missiles turning rate? Then maybe destroyers could dodge them by side-stepping them?