The hardcoded features of the AI are too much to work through.
So time to work around them.
If I rename every tech in the game (say adding a _2) then all of the built in code should be negated (the techs no longer exist), and I can re-prioritize them as I wish.
ALL instances of tech names need to be changed.
MasterTechList
AITechPri.csv
AiTechMode.csv
tech requirements listed in each section/weapon file
Any references to techs in other configuration files (armor bonuses etc)
Certain techs will probably have to be left alone. Anything with a hard-coded bonus.
Probable examples:
The hardcoded features of the AI are too much to work through. So time to work around them.
If I rename every tech in the game (say adding a _2) then all of the built in code should be negated (the techs no longer exist), and I can re-prioritize them as I wish. ALL instances of tech names need to be changed.
Certain techs will probably have to be left alone. Anything with a hard-coded bonus. Probable examples: