As the user is fully fleshed out, it will become cumbersome having a new parameter to User::init for each user statistic/attribute (#7 will dig into this).
Duplicate statistic information shared between monsters and users is something that should be combined at some point, or handled in a better way than using duplicate code.
Implements https://github.com/matthewjwhite/crystal-skull/issues/5.
Basic flow:
User::battle
is called with a random monster from the configuration file.N/n
, then the connection dies.