mattholley / MindCrush_BaconJam09

A game for the BaconGameJam - 09
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Collectibles #3

Open mattholley opened 9 years ago

mattholley commented 9 years ago

As the player proceeds through the forest, the darkness becomes greater and greater, and requires that you collect items to help you in your journey.

Create a collectible which is extensible, allowing for arbitrary items/effects/upgrades to be applied to the player. For simplicity for now, create this as a simple walk-over trigger.

andrew-williams commented 9 years ago
mattholley commented 9 years ago

This will still need more work, maybe replace the attributes with a virtual function, or use both. The main thing is we need to be able to say "Item.Apply(character)"