Open alaindet opened 1 month ago
@mattiabascelli
Is there a formula to calculate levels and armors of enemies based on the player's data and the enemy's difficulty?
I think level is useless. We can add an armor value between 1 and 5 on medium and hard difficulty
@mattiabascelli
Updated the description. Wouldn't it be better to have this?
Medium Armor = Random 1 to 3
Hard Armor = Random 2 to 5
YEAH! Very Nice
Enemies
Easy difficulty
Armor = 0 HP = 1/3 of player's max HP Attack = 1/5 of player's max HP
Medium difficulty
Armor = Random 1 to 5 HP = 2/3 of player's max HP Attack = 1/5 of player's max HP
Hard difficulty
Armor = Random 2 to 5 HP = 5/3 of player's max HP Attack = 3/5 of player's max HP
Bonus
Every time an enemy attacks, it can get an attack bonus