Description:
I would like to see the correct visual representation for my venetian blinds tilt position.
Solution:
This would require another option to the background: slider option (currently solid, gradient, triangle, striped, custom) whereby the visual would be extremely thin lines at 50% tilt and changing to increasing thicker lines as the percentage increases or decreases away from 50% becoming completely opaque at 0% and 100%. The thickness of the lines would come from the percentage of tilt with 50% being 1px and increase to whatever px is required to fill the window at 0 and 100. A formula like abs( 50 - state(cover.blind) ) would give you 0px to 50px. The action of the slider opening/closing would come from another HA entity responsible for raising/lowering the blind.
So in essence the slider portion would come from 1 entity that raises/lowers the blind, which needs to be optional since in my case I do not have that feature automated, only tilt. The tilt entity would then only control the background image...thin lines becoming thicker and thicker as they tilt up/down.
Description: I would like to see the correct visual representation for my venetian blinds tilt position.
Solution: This would require another option to the background: slider option (currently solid, gradient, triangle, striped, custom) whereby the visual would be extremely thin lines at 50% tilt and changing to increasing thicker lines as the percentage increases or decreases away from 50% becoming completely opaque at 0% and 100%. The thickness of the lines would come from the percentage of tilt with 50% being 1px and increase to whatever px is required to fill the window at 0 and 100. A formula like abs( 50 - state(cover.blind) ) would give you 0px to 50px. The action of the slider opening/closing would come from another HA entity responsible for raising/lowering the blind. So in essence the slider portion would come from 1 entity that raises/lowers the blind, which needs to be optional since in my case I do not have that feature automated, only tilt. The tilt entity would then only control the background image...thin lines becoming thicker and thicker as they tilt up/down.