Open ArthixFR opened 9 years ago
I was under the impression that names over 16 chars weren't detected as pms. Nothing like the way you're describing it now.
I was also under the impression that this was for TabbyChat 2.
I'll still have to look into this, but I likely won't be doing another release. On Sat, Jun 13, 2015 at 4:02 PM Julien notifications@github.com wrote:
Version of forge : 1.7.10-10.13.2.1230 Version of TabbyChat : 1.7.10-1.11.2.2 (Latest)
Other mods presents : BiblioCraft (1.8.2), CustomNPCs (1.7.10c), JourneyMap (5.0.1), Pixelmon (3.4.0), PokediaMenus (1.0, homemade mod for replacing main menu and in-game menu).
The problem : When a player sends me a private message longer than 16 characters, the game starts to freeze indefinitely. We just try to 15 characters, the game starts to freeze several seconds before responding. I tested by removing the regex of PMs, PM tabs and filter related to PMs, but same thing. But if the console sends me a PM longer than 16 characters, I keep getting properly without freeze.
— Reply to this email directly or view it on GitHub https://github.com/killjoy1221/tabbychat/issues/19.
It's not usernames the problem, for exemple my username is "Arthix" (6 characters only), if I send a message with 17 letters, my game crash. The content of the PM is wrong, I can try to give you some screenshots ?
Version of forge : 1.7.10-10.13.2.1230 Version of TabbyChat : 1.7.10-1.11.2.2 (Latest)
Other mods presents : BiblioCraft (1.8.2), CustomNPCs (1.7.10c), JourneyMap (5.0.1), Pixelmon (3.4.0), PokediaMenus (1.0, homemade mod for replacing main menu and in-game menu).
The problem : When a player sends me a private message longer than 16 characters, the game starts to freeze indefinitely. We just try to 15 characters, the game starts to freeze several seconds before responding. I tested by removing the regex of PMs, PM tabs and filter related to PMs, but same thing. But if the console sends me a PM longer than 16 characters, I keep getting properly without freeze.