mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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optional<Arc> corner(Arc left, Arc right) must have straight angle case covered (180 degrees) #100

Closed mattrdowney closed 6 years ago

mattrdowney commented 6 years ago

Currently, the straight angle case creates a 360 degree circle corner rather than a 0 degree corner

mattrdowney commented 6 years ago

Done as of c789c95773afb8d08d65d4fbbcc0defc59a12189

(Arc angle set to Precision.just_above_zero, which is less-than-ideal for games with high-resolution.)