mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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PlanetariaInput relative to controller #108

Open mattrdowney opened 5 years ago

mattrdowney commented 5 years ago

Controller axes have always been an issue for me (first-person shooters, fighting games). Generally I place my thumbs ergonomically so that means the axes as perceived are often 45+ degrees off from where they should be. I predict many people will hate this feature, so test it.

The fix: add an option so that the inputs are relative to the controller (make this default?)

Reproducing behavior:

Enter a virtual reality game (e.g. Debris Noirs). Angle the controller 90 degrees sideways. Press up relative to the controller and relative to what "feels right" and compare movement.

mattrdowney commented 5 years ago

Notably, this needs to take into account the correct controller (that bug would be frustrating).