Controller axes have always been an issue for me (first-person shooters, fighting games). Generally I place my thumbs ergonomically so that means the axes as perceived are often 45+ degrees off from where they should be. I predict many people will hate this feature, so test it.
The fix: add an option so that the inputs are relative to the controller (make this default?)
Reproducing behavior:
Enter a virtual reality game (e.g. Debris Noirs).
Angle the controller 90 degrees sideways.
Press up relative to the controller and relative to what "feels right" and compare movement.
Controller axes have always been an issue for me (first-person shooters, fighting games). Generally I place my thumbs ergonomically so that means the axes as perceived are often 45+ degrees off from where they should be. I predict many people will hate this feature, so test it.
The fix: add an option so that the inputs are relative to the controller (make this default?)
Reproducing behavior:
Enter a virtual reality game (e.g. Debris Noirs). Angle the controller 90 degrees sideways. Press up relative to the controller and relative to what "feels right" and compare movement.