Work on changing some of the easy features: e.g. Mathf to System.Math and "using Type = Blah;" or other strategies to refactor multiple files with tons of coupling to the Unity Engine.
Other strategies include using the Bridge pattern or other layers of abstraction.
Work on changing some of the easy features: e.g. Mathf to System.Math and "using Type = Blah;" or other strategies to refactor multiple files with tons of coupling to the Unity Engine.
Other strategies include using the Bridge pattern or other layers of abstraction.